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Hunter's Character Creation Guide, Part 1

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  Hunter's Character Creating Guide                Pathfinder has a lot of options. I mean... a LOT. Without even delving into 3pp material, there are about 40 classes, with 30 or so races to choose from. It can get daunting to create a character when there are so many moving parts, especially at higher levels. However, I decided to make this guide (and in doing so pushing Alchemist off... again) to help new players figure out how to create a character. While other character creation guides do exist, I'll be using our house rules and walking through multiple character setups, as well as higher-level character creation.               I'll be referring to character archetypes in three major categories: Striker, Controller, and Supporter. Strikers are damage dealers who excel at removing targets from play through high damaging attacks or spells. Just about any class can be a Striker, but some classes ...

Guide Reading and House Rules -Hunter

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   Hunter's Guide Key - Guide Reading and House Rules                This week, I delve into how to read the guides I release, as well as our personal homebrew character creation rules that you can use for your campaigns.  Let's get started!               I'm going to be rating things on a scale of power from one to five. Keep in mind, everything here is my opinion, and while someone else might find Synthesis Summoner broken and Fighters weak, I might rate them the same. Everything will be getting a color grade as well as a star rating as follows: Pink(*****):  The option is best in class in terms of strength, borderline broken. Blue(****):  The option is strong, lying somewhere between Viable and Optimal. Green(***):  The option is Viable for most characters. Yellow(**):  The option has merit to make it strong, but has an inherent flaw that leaves it out of Viable. Ma...

Welcome! -Hunter

      Welcome to my post about all things Pathfinder 1e. Paizo may have given up on their game, but I haven't!      ...Right. Anyway, this blog will cover many things, from build guides to interesting feat choices to... whatever else I really feel like. It's gonna be an open-ended blog post where I just post what I feel like.      To answer a few questions you might have: No, there will not be a consistent upload schedule, and let me explain why.      Guides take time to write. A lot of time. Researching just a single class's options could take me weeks, even months depending on how complicated the class is. Summoner, for example, might take me half a year to write about. That's because each of Summoner's archetypes have so many different ways to be played, Eidolons are complicated, and so is the Summon Monster special ability. A class like Fighter might take less time, but the posts will be what my flavor of the week/month/spo...